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Star wars mech mod

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# When and if it occurs, the Great Khans now get double or triple their normal fleet sizes. Both inside their territory and outside when they raid you. # The marauder Empire now have double the number of ships in their fleets.

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# All hostile fauna (mining drones, space amoeba, crystalline entities, void clouds) Now have twice the number of 'ships' hopefully making them more challenging. Due to the significant strength of the Custom Star Wars Ships, vanilla stellaris has been modified quite a lot to make it fair, NSC2 compatability has been dropped because of this. Full custom ship classes for all 7 factions The new version of Star Wars Ships is here, updated for 3.0 Nemesis.

Larabee's Modified Star Wars Weapons and its dependencies are NOT required but highly recommended as it helps the AI a lot. General Load Order WITHOUT Lmsww & its dependencies: **Star Wars Ships 3.0.X MUST ALWAYS be at the bottom of the load order list to work correctly. *UI overhaul dynamic can go anywhere in the load order list. General Load Order WITH Lmsww & its dependencies: